“The University of Chicago, in conjunction with the Chicago Summer of Learning, develoed a STEM-based alternate reality game called The Source played by youth across Chicago July 8-August 16, 2013.
The Source focuses on Adia, a 17-year-old African American girl living in Chicago. The narrative is communicated through a series of webisodes in which Adia speaks from her webcam to the players of the game. One day Adia stumbles across a letter that changes her life. Adia is desperate to figure out what the contents of the letter mean but feels that her mother is overburdening her with extracurricular activities, keeping her from being able to do so. Though Adia is unable to leave her house after she gets home from school, she begins to gamify and crowdsource the letter’s mystery, so she can find the answer she is looking for.
The Source is composed of 5 major ludic episodes that involve investigatory tasks, code-breaking challenges, STEAM-based puzzles, and media production opportunities. Participants join ten-player teams to help Adia to reach out to other communities to solve problems and to compete against each other for an ultimate prize.”
– program description from GameChanger website
On the day this video was filmed, the young people were playing a game called Hexacago, a strategy game in which the goal is to stop the spread of sexually transmitted diseases.